Posts Tagged ‘mega man

19
Sep
08

Mega Man 9 boss rundown

Yes, I’m keen to get my hands on Mega Man 9, and yes, I’m posting about the soon to be released game again.

This time, Playstation.Blog have been lucky enough to get their hands on some exclusive Mega Man 9 Boss artwork, so I thought I’d take this advantage to put together a quick rundown of the Robot Masters our blue bomber will have to face off against, and share it with my ever growing reader base.

 

Magma Man   

Once a worker security robot at a geothermal power station, he can withstand magma thousands of degrees in temperature

 Plug Man   

A line inspection robot at a television set factory. He carries out the final check on the products with a sharp eye.

 

Check out the other 6 after the break.

Continue reading ‘Mega Man 9 boss rundown’

17
Sep
08

Mega Man 9 box art has broken my retrometer.

Never thought retail packaging could be sexy? Well Capcom is here to experiment with those boundaries, and make you question yourself, your upbringing, and the world in which we live.

Everything from the NES cart CD case (another picture after the jump) to the $9.99 bargain priced sticker just screams awesome. But to everyone’s dismay, these babies are reserved for press – which makes me about 999612 daily hits short of getting my hands on one. 

So unless this manages to generate an f-load of traffic, I guess I’ll just keep drooling over these pictures. 

Continue reading ‘Mega Man 9 box art has broken my retrometer.’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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