Okay! Time to write a post so I can consider this wrapped up and move on to the next thing.
It’s been closer to a month than it has a week, but my recent game making efforts have borne fruit.
I present you Rollback: Hydra, or: a Proof-of-Concept and Exercise in Polish.
I spent the initial 10 days working on core mechanics, with the plan to release at that point. Arriving at day ten, I had a couple of solid mechanics and a few more half implemented ones.
The decision was made to take what I had completed, spend a little time polish it up, and release that. When working on side projects it isn’t often that I’m afforded the chance to polishing something (generally you have to create said something first), so I was looking forward to the combined challenge of attempting to go ‘pencils down’ on feature implementation, working within the small set of mechanics I had adequately completed, while also stretching those infrequently exercised polishing muscles.