Archive for the 'Classic Gaming' Category


Umm fuck yes.

When EA announced Battlefield 1943 I was pretty excited. A digitally distributed multiplayer remake of an existing property with a more casual friendly approach; sounds like something I’d suggest.

I have an unwarranted fondness for digital distribution, allow me to summarise.

I like to own things, and having disks and shit is nice – but having a hard drive packed with games is nicer – I prefer to navigate the XMB rather than the living room.

So how do I react when potentially given the opportunity to forgo a physical console? Sceptical, and a little scared.

I’m referring of course to OnLive, which might as well be called the future. This is cloud gaming  – no need for a console or gaming PC in front of you, simply log on to OnLive and their machines do all the work, and stream the audio/visual to you. Xbox, PS3, Mac, PC – doesn’t matter. Pick a game from whatever platform and play it on your low spec PC or television.

It sounds good if not a little fanciful, but I’ll reserve my judgement until I see it in action and see what they expect to charge for the service.

Now for news that inspired this post’s title, I’m happy to say some of my dreams came true this morning.

It’s not official yet, but the original Call of Duty is coming to PSN and Xbox Live. Nostalgia ahoy, I’d had some amazing time with that game and I can’t wait for the excuse to jump back into some multiplayer action.

I’ll admit I am a little concerned how the game will fare without a keyboard and mouse, and considering the scoped Mosin Nagant was my weapon of choice and I rolled with the handle Vasily Zaitsev, I may have trouble returning to my prior awesomeness – sniping with an analogue stick is a skill I’m yet to master.


My weekend in Burma

So I collected my copy of Killzone 2 from JB. My attempt at scoring the game early fell through when the Game Traders store manager I’d sweet talked into handing over a copy once stocked arrived took the day off, so I waited until Thursday like the rest of us. Hey, I saved $20 (apparently JB’s retail price is lower than GT’s cost price) and also picked up Sega Mega Drive Ultimate Awesome Collection. That was probably a mistake, as I had planned to use this space to give my impressions of Killzone. What happened next surprised us all.

I more or less shunted both games for a book.

The book in question is Shadow Warrior, the autobiographical tale of Dangerous Dave Everett. His story starts the same as a lot of people’s – leave school and join the Army as a trade, a mechanic in Dave’s case. Dave’s story steps up tempo when he is accepted into the SAS, but the real meat is in how he puts his newly acquired skills to use.

When I applied for SAS selection back in the early 1980s, I was a skinny young apprentice mechanic who nobody thought had a hope of getting through the gruelling course. Not only did I get through, I managed to achieve an above-average score to boot. Life in the Regiment was great for a young digger, but I quickly became frustrated with the lack of action. While on leave investigating an SAS mate’s suspicious death in Burma, I became caught up in the plight of the ethnic Karen of Burma, and joined their fight against a totalitarian military regime. In the unforgiving jungles of eastern Burma, I experienced the harsh realities and horror confronting the Karen people. On my return to Australia, I went outside of the law to raise money to help the Karen cause.

It’s really amazing stuff and I’m surprised how much it’s affected me. The book plays out similar to a gritty, realistic Burn Notice (without the beaches and bikini clad babes), and it’s exciting to have something real-world to contrast Hollywood’s interpretation of special forces and what happens in the shadows.

Shadow Warrior is certainly a compelling read. I’m unsure if I related because I’m aussie, because my dad has a military background, because a lot of places visited in the book are familiar, or because I see authority in the same transparent way, but I highly recommend this book to anyone; especially those not convinced – Dave is likable, funny and very human. He doesn’t break the law, he disregards it; but his motives are so clear and innocent you’ll accept his actions rather than judge them.

For those looking for a taste, a chapter omitted from the book is available to read here.

Continue reading ‘My weekend in Burma’


 It had to end, and it did. now in the dark world where I dwell, ugly things, and surprising things, and sometimes little wondrous things, spill out in me constantly, and I can count on nothing.



Forgive the cryptic title, I feel it almost works on many levels. I have just returned from eight days in Fiji and an isolation from technology. Well there was technology; there was wireless internet at the resort, but I wasn’t willing to pay $40 for the WEP key, considering I had only my N95 and PSP to browse with. And I actually began to enjoy my time-out, I quickly lost my need (and want) to be plugged in.

I enjoyed my time abroad and unplugged, but I did succumb to boredom; I get impatient playing the first 15 minutes of Doom 3, eagerly awaiting the pistol – how do you think I feel waiting eight days, or 192 hours without a single firefight or confrontation.

The location was inspired and well designed, we’re talking beyond COD4 levels of polish. Unfortunately I couldn’t thoroughly test the AI. Locals roamed around, much as they do in Fallout 3; you’re never exactly sure where you’ll find someone. Their pathfinding was good, but I’m still not sure if they’d utilise cover or teamwork in a battle.

From the beach of our island we could see a couple of neighbouring islands, one containing a small village. There was a short stone path heading inland of the island that we had to follow to get to our bure, assumably masking a loading screen. The drunk physics were even better than GTAIV’s and many of the sidequests made use of these. 

I’ll stop now with the comparison between real and virtual existence; next time I break the law they’ll probably pin me for living in a fantasy world, no longer able to tell my PS3 controller from a handgun. 

Continue reading ‘Forgetting’


Mega Drive Ultimate Collection announced – Sega love money, we love Sega


Sega have dropped the news that they’ll be releasing a game compilation containing more than 40 Mega Drive classics.

The inventively named SEGA Mega Drive Ultimate Collection is set to drop in Spring 09 (between the end of march and the end of June), and will be arriving to Playstation 3 and 360.

Sega may be a small fry when lined up against today’s big publishers, but they once ruled the roost – their games were good, and their consoles managed to stand up against Nintendo’s best offerings.

Sega promises 720P, multiplayer (on selected games) and trophy and achievement support – which will probably be very effective at extending the life the games.

No mention as to whether this will be made available as a download from the PSN or XBLA – but personally I really hope to see this.

I’ve included the game list after the break (with handy wikipedia links), and you may be surprised by the quality titles included – this is among the best offerings seen in a compilation. Unlockable games have been hinted at and hopefully we’ll receive a list of those soon, but as far as I’m concerned, Comix Zone, Columns and the massive array of Sonic games already make this a must buy. 

Continue reading ‘Mega Drive Ultimate Collection announced – Sega love money, we love Sega’


My weekend in gaming

I had such high hopes for last weekends gaming. Tales of LittleBigPlanet copies being sold early spured me into a frenzy to socially engineer my way toward a copy – which, of course failed. If I knew what I know now, I’d probably have tried just a little harder. I can’t help but think the entire LBP delay situation is my fault, allow me to explain. After tasting crushing defeat in my quest to attain a street broken copy of LBP, I searched long and hard for the silver lining. The outcome – with great fervour I tracked down the release date for Dead Space. This game has interested me from day one, but I had written it off as a casualty of the holiday season – sometimes we have to make terrible sacrifices. But now a thirst for a new game and the unattainability of LBP had left a Dead Space sized gap in my weekend gaming schedule. As it turns out, the game isn’t released on our island until this Thursday, of course, sharing what at the time was considered LBP’s release date.

So logically I can only assume my angst about missing Dead Space had been heard by God, whom using his greatest weapons has delayed LittleBigPlanet so I could experience Dead Space. Umm, Sorry I guess?

So now that we’ve covered what I didn’t play over the weekend I guess I should put in a few words about what I did.

I got hold of Generals and Zero Hour, vital steps in my continuing effort to get my girlfriends brother to play a PC game that doesn’t start with the words World Of. I guess I was successful in that respect, although no Generals was actually played. The game acted as more of a poking stick – my explaination of the games mechanics and pacing simply awarded Fletcher with a template on which he could place his disinterest.

I don’t like games where you have to fight. I just want to build stuff. Oh, I have a game just like that.

Continue reading ‘My weekend in gaming’


Marvel vs Capcom 2 coming to HD generation.


Umm, fuck yes.

Say what you want about them, but those savvy NeoGaffers have uncovered yet another gem – forum member Shard has stumbled upon the ESRB listing for a Marvel vs Capcom 2, rated for PS3 and 360.

Of course, until we hear official word this should still be considered a rumour – ESRB listings have been a prime source for spoilers in the past, so I put this down to a matter of when not if.

All signs point to a PSN and XBLA release, so hopefully we’ll get some additional goodies like online play.


Source via Kotaku

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


March 2019
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