19
Sep
08

Mega Man 9 boss rundown

Yes, I’m keen to get my hands on Mega Man 9, and yes, I’m posting about the soon to be released game again.

This time, Playstation.Blog have been lucky enough to get their hands on some exclusive Mega Man 9 Boss artwork, so I thought I’d take this advantage to put together a quick rundown of the Robot Masters our blue bomber will have to face off against, and share it with my ever growing reader base.

 

Magma Man   

Once a worker security robot at a geothermal power station, he can withstand magma thousands of degrees in temperature

 Plug Man   

A line inspection robot at a television set factory. He carries out the final check on the products with a sharp eye.

 

Check out the other 6 after the break.

Concrete Man

Concrete Man was a robot who took charge in constructing dams. He greatly prided his craftsmanship, and berated any worker robots he discovered cutting corners.

 

Galaxy Man

An assistant robot at a space laboratory. He has a brain that can instantly perform calculations of rocket trajectories.

 Hornet Man   

Hornet Man is the supervisor at a flower theme park. He knows everything there is to know about flowers from all over the world. His upper-body appears to be made of large, honeycomb-like structures.

 Jewel Man   

A robot that works in a diamond mine. He is in charge of polishing work with his skilled fingers.

   
 Splash Woman   

Splash Woman rescues those involved in accidents at sea. She is the first female boss character to date. Her design is inspired by the appearance of a mermaid.

Tornado ManOriginally a robot stationed in a weather control center. With the ability to create powerful tornadoes, he used them to offset the formation of typhoons.

They all certainly look like sweet enemies, although Magma Man is probably my favourite so far. 

 

The information accompanying the images is courtesy of Wikipedia.

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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