Archive for November, 2008


No F.E.A.R 2 for you, Australia


I never played F.E.A.R, when I purchased my PS3 I picked up Resistance and that held my FPS interest for a long time.

But I did have friends who played and enjoyed it, and I guess I was semi-interested in picking up the sequel – but unfortunately I live in Australia and under some backward regime bent on keeping mature game content out of everyone’s hands.

Australia’s OFLC have refused classification for F.E.A.R 2, making it illegal to sell or import the game. F.E.A.R 2 isn’t due for release until February next year, so there is still plenty of time for the devs to alter the content (as had happened with GTAIV and Fallout 3) – but assuming the OFLC’s objection is with the game’s overall level of violence and gore, it may not be possible to make the changes.


OFLC via Kotaku



Forgive the cryptic title, I feel it almost works on many levels. I have just returned from eight days in Fiji and an isolation from technology. Well there was technology; there was wireless internet at the resort, but I wasn’t willing to pay $40 for the WEP key, considering I had only my N95 and PSP to browse with. And I actually began to enjoy my time-out, I quickly lost my need (and want) to be plugged in.

I enjoyed my time abroad and unplugged, but I did succumb to boredom; I get impatient playing the first 15 minutes of Doom 3, eagerly awaiting the pistol – how do you think I feel waiting eight days, or 192 hours without a single firefight or confrontation.

The location was inspired and well designed, we’re talking beyond COD4 levels of polish. Unfortunately I couldn’t thoroughly test the AI. Locals roamed around, much as they do in Fallout 3; you’re never exactly sure where you’ll find someone. Their pathfinding was good, but I’m still not sure if they’d utilise cover or teamwork in a battle.

From the beach of our island we could see a couple of neighbouring islands, one containing a small village. There was a short stone path heading inland of the island that we had to follow to get to our bure, assumably masking a loading screen. The drunk physics were even better than GTAIV’s and many of the sidequests made use of these. 

I’ll stop now with the comparison between real and virtual existence; next time I break the law they’ll probably pin me for living in a fantasy world, no longer able to tell my PS3 controller from a handgun. 

Continue reading ‘Forgetting’


Mega Drive Ultimate Collection announced – Sega love money, we love Sega


Sega have dropped the news that they’ll be releasing a game compilation containing more than 40 Mega Drive classics.

The inventively named SEGA Mega Drive Ultimate Collection is set to drop in Spring 09 (between the end of march and the end of June), and will be arriving to Playstation 3 and 360.

Sega may be a small fry when lined up against today’s big publishers, but they once ruled the roost – their games were good, and their consoles managed to stand up against Nintendo’s best offerings.

Sega promises 720P, multiplayer (on selected games) and trophy and achievement support – which will probably be very effective at extending the life the games.

No mention as to whether this will be made available as a download from the PSN or XBLA – but personally I really hope to see this.

I’ve included the game list after the break (with handy wikipedia links), and you may be surprised by the quality titles included – this is among the best offerings seen in a compilation. Unlockable games have been hinted at and hopefully we’ll receive a list of those soon, but as far as I’m concerned, Comix Zone, Columns and the massive array of Sonic games already make this a must buy. 

Continue reading ‘Mega Drive Ultimate Collection announced – Sega love money, we love Sega’


DSi sold out – 170,779 units moved in two days


Are you looking to get a the new DSi? Looks like a lot of Japanese have answered with their wallets, as Gamasutra are reporting that Nintendo’s data shows 170,779 units – lesser known as their effective stock – have been sold in the first two days of sale.

The good news for anyone outside of Japan who can’t wait to get their hot little hands on one, is that importer play-asia still have some systems in stock – probably because they’re asking about $100AUD (or around 30%) import tax over the recommended price.

I am actually moderately interested in picking up a DSi, but my interest hinges almost entirely on the success of the online store – if Nintendo can offer me all first party titles from the online store, than I’ll be happy to feed them more money. Besides, I did skip on the lite and gave away my phat many moons ago, so I do have an excuse to pick a new one up.


My weekend in gaming – Fallout 3 impressions

Fallout 3 is fun, but before I get anymore on topic I’ll make a quick detour – I’ll make the prediction that GTA5 will be a long way off, if I were a Houser brother I’d be looking at Fallout 3 as the perfect illustration of how much fun can be had designing an open world. Imagine if Rockstar’s next sandbox isn’t some boring old city – these guys have great imagination, and I’d love to see a game where the world and rules are created by them. I’d imagine they feel the same way.

But enough about Rockstar and their future wares, I’m here to talk about Bethesda’s latest effort.

Fallout 3 is fun and brims with possibility – I don’t think I have ever been exposed to a game that is just so open. Open, of course, in the sense that you can trek it to any part of the landscape, where you go is completely your decision – but the ‘openness’ that I refer to and that impressed me so much was that of how the game interacts with the player. Put simply, it doesn’t.

During a battle where I paired with a bunch of Brotherhood of Steel dudes (and dudettes) against a super super mutant, I found myself scavenging from the bodies of the fallen instead of focusing on the battle at hand. Why was I doing this? Well it wasn’t because I needed health, ammo or whatever other resource – in that regard, collecting from those bodies certainly could have waited until after the battle.

The reason I went out of my way during combat was because of some hard-coded assumption I was making subconsciously about the game – I was collecting the wares before the boss died and triggered an event, possibly propelling me into a new area. Well I should have known better, F3 doesn’t roll like that – the game never takes over, you’re always in control and never locked down. It’s cool, and when paired with geographical ‘openness’, it works to great effect. At anytime you can go anywhere in Fallout 3 – if I wasn’t compelled to progress through the door that ending the boss opened, I didn’t have to.

Continue reading ‘My weekend in gaming – Fallout 3 impressions’

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


November 2008
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