Phew, I’m winding down day one on Rollback and already I’ve learned a valuable lesson – do not scope out and commit to creating a game while drunk.
Regardless, my vision of the game is a lot clearer today and I am happy with the progress made.
Rollback is one part detective work – the player must identify enemy infrastructure – and one part warfare – the player then must crush this infrastructure, that they have hopefully been observent enough to locate. This creates a unique design challenge in that the enemy needs a place to hide.
If I could point to any one thing that has driven me to work on this particular project, I would have to say that it is one small piece of news that came out of the recent Israel offensive on Gaza – that of the airstrike on a Hamas media centre, situated in an apartment building that also housed prominent foreign news outlets.
Despite the very real risk of high profile casualties, a human being made the call to strike that infrastructure. I want to position my player in that situation.
Reading the above news story from a game designer’s perspective, we deduce that:
- Hamas integrates their infrastructure into the existing city, rather than build it from scratch.
- Hamas does in fact operate communication and media outlets.
- These outlets are worth striking, despite the very real consequence of civilian loss of life.
Taking that reading, it seems obvious that the place to start is the creation of a civilian city, one which the faction can assemble and obfuscate their material assets within.
Today’s labour has been focused entirely on this endeavour, and below I share with you the results.