Archive for September, 2008


My weekend in gaming + special bonus; My views on DRM!

Finally I got my hands on some fresh gamage, my gaming habits have felt pretty stale over the last few weeks. We have been in the midst of a drought, one that is either about to end or has just depending on your view – but my latest game has been forged in a different fire. I am speaking about Galactic Civilizations 2 and it’s expansion packs, I recently purchased the bundle as a download from the GalCiv2 website.  

I’ve been following Tom Francis’ GalCiv2 diary and his rendition of the game sold it to me. Massive sized galaxies, no requirement of warfare – both things I have been looking for in a game, I’ve been looking to find a strategy game where I can focus on management rather than warfare – for some reason I can never manage to play Civ 4 that way. 

First, the prelude. Before even playing the game, I had to purchase and download it. This is a process pretty new to me, but getting access to GalCiv2 and it’s expansion packs is the easiest thing I’ve done in a long time.

Although my initial reaction was one a little less excited about the process.

Continue reading ‘My weekend in gaming + special bonus; My views on DRM!’


Kojima talks MGS4, MGS5 and beyond.

For a man who has previously been misquoted (and mistranslated), who apparently understands the importance of being careful with what you tell the internet – Kojima is surprisingly candid in his latest interview with gaming site The interview is mainly focused behind the scenes of Metal Gear Solid 4, but does sway onto the topic of MGS5, and the involvement Kojima would hope to have on the project.

I have three concepts for MGS5 already. What would be ideal for me with MGS5, though, is that we don’t do those. If the team picks one of those concepts, I have to get involved again, which I don’t want to do.

Continue reading ‘Kojima talks MGS4, MGS5 and beyond.’


You’ve never seen a bartop arcade like this.

Okay, now this is just too awesome. It’s an idea that I’m sure every arcade builder, myself included, has toyed around with – but it took brave byoac forum member Burke LaShell to achieve Nirvana and create this perfect, simple and stylish Bar Arcade machine.

A pitfall when creating arcade machines is the urge to create as much from scratch as possible, and over complicate things. This often leads to messy and uneven workmanship and a less than perfect appearance. Burke’s MAME Bar avoids the pitfall by taking a stealth approach to arcade design – if Burke didn’t want you to know there was an arcade machine in his bar, you wouldn’t. 

Continue reading ‘You’ve never seen a bartop arcade like this.’


Fallout 1, free – play this game now

Gametap, an online subscription based video game service has added another game to their free lineup – and given the timing, this is one you really should not miss.

One of the better games released in the last 15 years, Fallout is a post apocalyptic RPG allowing the player absolute freedom over their character and what direction the adventure takes. Basically, everything Bethesda have promised for Fallout 3 is here, so don’t let it’s age put you off.

If you have not played this game, and have access to a PC – do yourself a favour and download it. Sure it’ll take a bit of your time and effort to navigate your way through GameTap, but this is a great opportunity to psych yourself up for Fallout 3. 


Fallout on GameTap – via Kotaku


No Mercy – The Punisher on his way exclusively to PSN

That’s right, The Punisher – not just one of the other pretenders – is on his way to the Playstation and he’s bringing guns and an exclusive downloadable game. 

The rumour dropped a few days ago that a new Punisher game was on the drawing board, but no other specifics were hinted at. Today, Playstation.Blog has dropped the news that the game is on its way exclusively to Playstation users, via the PSN. 

Zen Studios (of Mushroom Men fame) will be developing the game, and it may not be exactly what you’re expecting – The Punisher: No Mercy will be an online multiplayer FPS running on the Unreal 3 engine.

Our main focus is to create an awesome online multiplayer experience with the style and grit from the Punisher’s world, complete with characters like Jigsaw, Bushwacker, Barracuda and even Silver Sable.

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Digital Distribution Defacto – Sooner rather than later?

We all know Digital Distribution is the way of the future. The question is, and remains, just how far in the future will it be before we move away from retail and purchase the majority of our content from the digital realm?

Most of us realise the notion of widespread adoption is, at the very least, a console generation off. It would be a very bold prediction to make that any next, next gen system would discard the optical drive in favour of larger internal storage space and a download only approach to getting content onto the console. Limiting your install base to users with a fast, uncapped internet connection is something you’ll want to think long and hard about before even considering – games require far more space this generation than they did in the last, and this continuing trend of jamming as much content onto the media as possible could certainly hold back the interest in digital distribution. Although personally, I’d argue that in a DD world, the download size of a game would be a competitive factor – the same as graphic quality and game length are today.

A strong argument against the widespread adoption of digital distribution is that gamers enjoy the experience of making a retail purchase. For many, going to the store, looking at the games and being in that environment is an enjoyable experience. But if the booming casual market continues to grow, video game boutiques may become a less appealing place for hardcore gamers.

Continue reading ‘Digital Distribution Defacto – Sooner rather than later?’


Rock Band priced, dated for Australia

Better late than never – looks like it’s a notion EA subscribes to, as the Australian release of Rock Band has been confirmed, dated and priced.

Australian’s can rock out from November 7 and at actually reasonable price of $250 for the game and instrument pack (pricing of the other bundles after the jump) – but don’t blow your budget there, and with the promise of over 200 songs available for download for xbox and PS3 users it looks like most of the existing Rock Band DLC will be coming our way at launch.

Continue reading ‘Rock Band priced, dated for Australia’

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


September 2008
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