Posts Tagged ‘the terminator



Forgive the cryptic title, I feel it almost works on many levels. I have just returned from eight days in Fiji and an isolation from technology. Well there was technology; there was wireless internet at the resort, but I wasn’t willing to pay $40 for the WEP key, considering I had only my N95 and PSP to browse with. And I actually began to enjoy my time-out, I quickly lost my need (and want) to be plugged in.

I enjoyed my time abroad and unplugged, but I did succumb to boredom; I get impatient playing the first 15 minutes of Doom 3, eagerly awaiting the pistol – how do you think I feel waiting eight days, or 192 hours without a single firefight or confrontation.

The location was inspired and well designed, we’re talking beyond COD4 levels of polish. Unfortunately I couldn’t thoroughly test the AI. Locals roamed around, much as they do in Fallout 3; you’re never exactly sure where you’ll find someone. Their pathfinding was good, but I’m still not sure if they’d utilise cover or teamwork in a battle.

From the beach of our island we could see a couple of neighbouring islands, one containing a small village. There was a short stone path heading inland of the island that we had to follow to get to our bure, assumably masking a loading screen. The drunk physics were even better than GTAIV’s and many of the sidequests made use of these. 

I’ll stop now with the comparison between real and virtual existence; next time I break the law they’ll probably pin me for living in a fantasy world, no longer able to tell my PS3 controller from a handgun. 

Continue reading ‘Forgetting’


Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


March 2019
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