Posts Tagged ‘arcade


Marvel vs Capcom 2 coming to HD generation.


Umm, fuck yes.

Say what you want about them, but those savvy NeoGaffers have uncovered yet another gem – forum member Shard has stumbled upon the ESRB listing for a Marvel vs Capcom 2, rated for PS3 and 360.

Of course, until we hear official word this should still be considered a rumour – ESRB listings have been a prime source for spoilers in the past, so I put this down to a matter of when not if.

All signs point to a PSN and XBLA release, so hopefully we’ll get some additional goodies like online play.


Source via Kotaku


You’ve never seen a bartop arcade like this.

Okay, now this is just too awesome. It’s an idea that I’m sure every arcade builder, myself included, has toyed around with – but it took brave byoac forum member Burke LaShell to achieve Nirvana and create this perfect, simple and stylish Bar Arcade machine.

A pitfall when creating arcade machines is the urge to create as much from scratch as possible, and over complicate things. This often leads to messy and uneven workmanship and a less than perfect appearance. Burke’s MAME Bar avoids the pitfall by taking a stealth approach to arcade design – if Burke didn’t want you to know there was an arcade machine in his bar, you wouldn’t. 

Continue reading ‘You’ve never seen a bartop arcade like this.’


Metal Slug HD on its way? SNK considering it

Apparently SNK Playmore are considering pushing an entry of their killer run n’ gun series, Metal Slug, onto our home consoles in HD glory.  

IGN has caught an interview with SNK Playmore reps, although no real details were dropped…

In order to meet our fans demands for an HD version of Metal Slug, we’re considering bringing this series to the new generation of consoles in a similar way to KOF XII

Continue reading ‘Metal Slug HD on its way? SNK considering it’


Still love Arcade and Pinball – Watch this

Kotaku have been nice enough to upload for our viewing pleasure, what they like to call The Best Damn Video Game Informercial You’ll Ever Not Walk Away From, and I’ll have to agree. It’s awesome.

The hour infomercial was created by TNT Amusement some years ago, Kotaku blogger Brian Crecente explains the videos background…

Many years ago I had the pleasure of interviewing Todd Tuckey, owner of TNT Amusement, for a story I was working on about arcade machine ownership and restoration. The man is a font of information and a genuine arcade aficionado. He also makes a living restoring, storing and selling arcade and pinball machines.

Every time we talked over the years he would mention his infomercial. An hour long commercial for his place that was so packed with info, silly jokes and eyes on retro machines, that it had earned itself a cult following. Finally, one day I asked him how I could watch it and he said that it wasn’t online. So I told him to send us a copy so we could host it.

Continue reading ‘Still love Arcade and Pinball – Watch this’


What game do you like most? Play it on this arcade machine

Of course I have a soft spot for custom built arcade machines, and although this one uses a prebuilt cabinet it’s hard to go past.

Over-Clock UK member, Mayhem has unveiled his creation, Project: C-MACC (Complete – Multi Arcade Console Computer System) – capable of playing just about any game known to man.

The idea of the project is quite simple, It is to house every known Emulated and Non Emulated Console, Computer, Arcade system in one cabinet.

That is My aim.

Continue reading ‘What game do you like most? Play it on this arcade machine’

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


May 2018
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