Archive for the 'Playstation 3' Category


My weekend in gaming – cooperative is king


Well I didn’t expect Resistance 2 to hook me as deep as it has, and I certainly didn’t expect Cooperative to be the reason why.

I’m (usually) a social being, and quiet often have friends over. Sometimes we play Playstation, which explains my initial infatuation with Warhawk – four players online equals instant awesome. But even that has its limitations. The issue has mostly resolved itself now, but apparently playing competitive online when you don’t own the game, or even the console isn’t real fun; It’s not fun to listen to your friends bitch about being owned either.

Okay, I can see your pessimistic internet mind ticking, I know what your thinking; but my friends aren’t noobs, they’re all skilled enough to enjoy their gametime.

 Well that’s valid; but what usually happens when friends come around? Drinking and other activities that may slow your reaction times, skew your perception and basically fuck up your form. 

It’s not da vinci code shit, but R2 and it’s cooperative mode is an elegant solution to this, I’m sure, widespread problem.

Continue reading ‘My weekend in gaming – cooperative is king’


An open letter to EA, Part 1: Please reboot C&C Renegade, i’ll make it worth your while

EA, please reboot Renegade.

Electronic Arts have built up a little reputation as being IP whores, assimilating other developers and milking their properties until only their hollow dry crusts remain. But in recent times, there has been a noticeable push to create new franchises, rather than rely on a back catalogue of games quickly fading into irrelatively. I’ll argue that EA are still creating new franchises rather than new games; but they like money, and I can’t fault them for that. The truth is that EA have changed, and have gained a new dose of respect from the gaming community.

So Electronic Arts, you can see that I do appreciate your new business model – which makes it difficult to ask – can you please reboot Renegade?

Now, this isn’t one of the thousands (millions?) of online petitions or forum threads about how some fanboy wants their favourite game in HD. It’s true that I enjoyed Renegade, but this is not the reason for my humble request; the bottom line is the game is more relevant today than it was in 2002, and in our current gaming climate, could stand out and make a tidy sum.

Command & Conquer: Renegade is the First Person departure of the Command and Conquer series. The C&C series has spanned 13 years, and is an icon of the real time strategy genre. The years of lore and creative narrative have woven a solid universe, with coherent stories that span from the mid 1990’s to a half century in the future.


Renegade’s greatest asset was Command & Conquer mode, a unique multiplayer gametype which introduced RTS elements to create something out of the ordinary. Each team are allocated a base comprising of five buildings; each performing a major function. The goal, to destroy the enemy’s base, can be achieved in two ways – either raze each building, or place a super weapon beacon on the designated beacon pedestal (and protect it until it’s timer runs down). It’s a tactical game – team tactics are required to effectively infiltrate the enemy base and tactical decisions must be made in regard to what buildings to strike, or what character or vehicle the in game currency should be spent purchasing.


I mentioned the game is more relevant today than when it was initially released. It’s true, and a remake of the game could be released and would probably sell well on the C&C name alone – but with some legitimate changes and the correct mentality, a Renegade reboot really has the opportunity and take advantage of the current gaming landscape and mesh with proven and emerging gaming trends.

The following is part one of a proposal outlining how Renegade can be adapted to guarantee success.

Continue reading ‘An open letter to EA, Part 1: Please reboot C&C Renegade, i’ll make it worth your while’


Trine announced for PSN

What’s Trine? 

Well until minutes ago, I had no idea either. But it looks like the lovechild of LittleBigPlanet and ..well.. a dragon or some other fantasy shit. 

Trine is a 2D platformer with great 3D graphics – it’s good to see a developer put the time in and make it look good; Bionic Commando: Rearmed is one of my favourite games released this year, plenty thanks to the efforts Grin made to ensure the game looked and played as well as it could. 

In a twist on the classic puzzle/platformer, gameplay revolves around the creation and destruction of objects. The player controls a wizard, thief or warrior, and is able to jump between characters at best tackle the obstacle ahead.

Full press release after the jump.

Continue reading ‘Trine announced for PSN’


Uncharted 2: Among Thieves, first details revealed


There’s a warm place in every Playstation 3 owner’s heart for Uncharted; and Nathan Drake – so I’m sure you’ll have mixed emotions while watching the teaser trailer below. Obviously you’re excited to get a glimpse at Drake’s next adventure, but it certainly looks like ND has seen better – and warmer – days.

The January issue of Gameinformer has some very nice Uncharted 2: Among Thieves cover art, and have dropped a few details about the game.

Apparently Drake’s adventure will revolve around “the 13th century explorer Marco Polo and his voyages”, with Nathan gaining free climb and stealth abilities. 

As the trailer hints, more details will be revealed December 14, so it looks like the hype machine is starting to fire up.  


Via Joystiq


Capcom VS LPB – Street Fighter Sackboy


LittleBigPlanet Street Fighter

I’m yet to pickup LittleBigPlanet myself (although it is next on my list), but that hasn’t stopped me from collecting all those free costumes in anticipation. I’m not big on spending real money on virtual goods, especially ones without any function, but these Street Fighter themed Sackboy costumes may be my next exception to the rule – the first being of course, Pain’s David Hasselhoff.

No price or release information has been confirmed, in fact, the costumes themselves are yet to be confirmed – although SCEE’s apparent insistence that both PSNow and N4G remove the image lends a little weight to the rumour.


So will this lead to a wave of Street Fighter inspired levels being created, and removed from the LBP servers?



My Weekend in Gaming – Resistance 2 Impressions


Lets not waste anymore time, I’m already late to the party – Resistance 2 has been released for almost a month in the US, but European and Australian gamers have only managed to get their copies a handful of days ago.

Resistance 2 isn’t a single player game with online multiplayer tacked on, nor a multiplayer game with a single player campaign added for good measure. I wont make the distinction, because Insomniac haven’t either – Resistance 2 is a game; and in this day and age a game consists of both online and offline content. We’ve past the point where online functionality is an offshoot hidden in it’s own menu, it’s just taken Resistance to tell everyone. In fact, launching R2 initially displays three menu options; Campaign, Cooperative and Competitive – with only the campaign confined to a single player experience.

I was with a friend when I made my purchase and took it home, we decided to cut our teeth in co-op; we’d get a grip on the game before taking it online. While our time in co-op lasted longer than initially planned, our time offline did not – hitting that ‘Play’ button had us kicking ass as part of an eight man team. It doesn’t sound that exciting when put in words, but it was pretty amazing to be thrown online without even realising.

I had to force myself to stop the addictive multiplayer to play the single player campaign, it was the fact that I would be writing this that motivated me to do it. I’m glad I did.

As the campaign starts, a quick intro about Hale and his involvement in Fall of Man runs and as the screen fades the cliché text this is his story is displayed. It took me a moment, but I understand why Insomniac put that there – everything from Campaign, Cooperative and to a lesser extent Competitive is part of the Resistance narrative; cooperative tells the story of Specter Team, and the campaign tells the story of a single individual, Nathan Hale.

I wasn’t expecting any real ‘wow’ moments from Resistance 2 – I’ve seen the trailers, I know to expect some big enemies. In that regard, I haven’t been disappointed. But it was my introduction and first encounter with the Chameleon that really blew me away.

Continue reading ‘My Weekend in Gaming – Resistance 2 Impressions’


No F.E.A.R 2 for you, Australia


I never played F.E.A.R, when I purchased my PS3 I picked up Resistance and that held my FPS interest for a long time.

But I did have friends who played and enjoyed it, and I guess I was semi-interested in picking up the sequel – but unfortunately I live in Australia and under some backward regime bent on keeping mature game content out of everyone’s hands.

Australia’s OFLC have refused classification for F.E.A.R 2, making it illegal to sell or import the game. F.E.A.R 2 isn’t due for release until February next year, so there is still plenty of time for the devs to alter the content (as had happened with GTAIV and Fallout 3) – but assuming the OFLC’s objection is with the game’s overall level of violence and gore, it may not be possible to make the changes.


OFLC via Kotaku

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


March 2019
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