Archive for the 'Nintendo' Category


Random Muesli

So the DSi has a release date and price in Australia, and awesomely, it’s not too far off.

EB in true form have already demanded offered preorders, eager to take your money without the nuisance of parting with their goods. Which sucks, because that’s really my favourite part.

I’ve had my eye on the DSi since it was announced last October, ever intrigued with the promise of downloadable titles, ready to shed the shackles of physical media and begin my new trouble free life. But my focus has changed, and these bits of plastic do look appealing. The more explorative clickers will notice one of those links directs directly to a page about Pokemon Platinum.

I’m not sure I want to catch ‘em all, but I’m prepared to say I want to catch some. Specifically the cool ones, like the ghosts and shit.

Sometime this week Killzone 2 and myself will both visit the same store. I’ll start a conversation and wont even know why – I’m already taking her home; the $100 in my wallet is the guarantee. Maybe I’m nervous, nervous about my decision. I want you K2, I know I do. Or I think I know I do. But thought insinuates doubt, maybe I think (I know) I don’t. In either case, I’m buying Killzone 2 because I own a Playstation, in the same way as I chase women because I own a penis; I’m buying it because god wants me to. I’m not arguing with him and you shouldn’t either, unless your prepared to wake up with a wii and vagina instead.

I can’t determine what my stance on the game is, looking at the last paragraph I’m unsure if I’ve advocated it’s mass purchase, or condemned it’s inevitability. Maybe you can decipher it, whatever, but you’ll follow my reservations when I drop the news that I don’t have a quality internet connection in the dark place I dwell. Allow me to make a comparison – playing Killzone 2 without online multiplayer is like.. say, for example, playing CoD4 without online multiplayer. Yeah, I thought that would illustrate my point.


 It had to end, and it did. now in the dark world where I dwell, ugly things, and surprising things, and sometimes little wondrous things, spill out in me constantly, and I can count on nothing.


DSi sold out – 170,779 units moved in two days


Are you looking to get a the new DSi? Looks like a lot of Japanese have answered with their wallets, as Gamasutra are reporting that Nintendo’s data shows 170,779 units – lesser known as their effective stock – have been sold in the first two days of sale.

The good news for anyone outside of Japan who can’t wait to get their hot little hands on one, is that importer play-asia still have some systems in stock – probably because they’re asking about $100AUD (or around 30%) import tax over the recommended price.

I am actually moderately interested in picking up a DSi, but my interest hinges almost entirely on the success of the online store – if Nintendo can offer me all first party titles from the online store, than I’ll be happy to feed them more money. Besides, I did skip on the lite and gave away my phat many moons ago, so I do have an excuse to pick a new one up.


Is Tenchu 4 a wii exclusive? Could come to PSP

Those of you who where a little upset by the news that Tenchu 4, the latest in the sometimes awesome, sometimes not ninja series was making its way exclusively to wii – well there might be a little hope that the game will make its way to everyone’s favourite non Nintendo handheld.

Siliconera received a tip from a Tenchu 4 staff member that “Tenchu 4 PSP” was on its way. Not exactly the most convincing word, but the Australian OFLC recently listed the game as a multiplatform release. So not exactly hard evidence, but is it too much to be a coincident? Certainly we’ll hear more during next weeks TGS if this is indeed true. I’ve always had a soft spot for the original, and I’m always on the lookout for quality PSP games.

 Siliconera via PSPfanboy


Wii’s interesting game – not planned for Australian release

As a non wii owner, I sometimes feel I’ve made a mistake by ignoring the console. This doesn’t happen often, mind you – usually it’s the latest released in one of Nintendo’s long lived first party franchises, the Mario and Zelda games that give me this feeling of regret. 

So it’s pretty strange that a 3rd party title (published by Sega, in fact) has even made a blip on my radar. The game I refer to is MadWorld, the brutal action game, with Sin City inspired graphics. I feel very vague calling it an ‘action game’, but I’m unable to discern a more description genre – even visiting the official website just confuses me more:

To give you an example from gameplay, we have a scene where you can pull a street sign from the ground and shove it into a enemy’s head. However, I thought that it is much more fun to stab someone with a sign that actually has some sort of meaning as opposed to a knife. We tried the idea out, and the reaction amongst the team was so positive, I knew this was the way to proceed.

It doesn’t make much sense, but it gets the point across that this isn’t your grandma’s wii game.

But all this information is probably useless to me, as MTV Multiplayer is reporting that countries with a history of weak stomaches and strong video game censorship may not see the game. Unfortunately Australia (along with Germany and Japan) have been tagged as the prudes. 

The official site notes that a Japanese release is currently undecided, so I guess time (and money) will tell if Sega will attempt to market MadWorld in other, more conservative regions.




Forget hardware, Nintendo is #1 game publisher

Game Developer magazine has announced it’s Top 20 Publishers for 2008, and Nintendo, last year’s #1 publisher has come out on top again.

I can’t decide if this is an impressive feat or not. Nintendo are primarily a hardware manufacturer and only publish content to be released on one console and one handheld. But both the wii and DS are the best selling systems, and whether they like it or not, Nintendo basically have a monopoly over the wii’s game lineup.

The publishers were ranked based on their performance in five fields including annual turnover, number of releases and average review sore.

More traditional publishing whores (you know, the ones that release content on every system) EA and Activision came in second and third.




This N64 portable is impressive. Most impressive.

Dubbed Darth64 because of it’s passing resemblance to Darth Vader’s iconic helmet (although I think Vader64 would have sounded way cooler), this portable Nintendo 64 hack really stands out from all others I’ve seen.

The Nintendo is notorious for being difficult to successfully hack (the components like to stop working when pulled apart), benheck forum member hailrazer took the challenge and made a strong build integrity a priority.

Continue reading ‘This N64 portable is impressive. Most impressive.’

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


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