08
Dec
08

Trine announced for PSN

What’s Trine? 

Well until minutes ago, I had no idea either. But it looks like the lovechild of LittleBigPlanet and ..well.. a dragon or some other fantasy shit. 

Trine is a 2D platformer with great 3D graphics – it’s good to see a developer put the time in and make it look good; Bionic Commando: Rearmed is one of my favourite games released this year, plenty thanks to the efforts Grin made to ensure the game looked and played as well as it could. 

In a twist on the classic puzzle/platformer, gameplay revolves around the creation and destruction of objects. The player controls a wizard, thief or warrior, and is able to jump between characters at best tackle the obstacle ahead.

Full press release after the jump.

Nobilis and Frozenbyte announce Trine on the PlayStation® Network and PC.

Lyon, France, the 5th of December 2008 – Immediate release. Nobilis and Frozenbyte are proud to announce that the fantasy action game “Trine™” (PlayStation® Network and PC) will be released in Q2 2009.

Trine™ is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil…

The gameplay is based on fully interactive physics – each character’s different ability helps the player battle an army of un-dead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Warrior unleashes mayhem and physical destruction wherever he goes.

“This is the first game we publish on the PlayStation® Network and we are thrilled to work with Frozenbyte on this very exciting game project!” declares Arnaud Blacher, CEO of Nobilis Group.

“Trine™ is a true testament to Frozenbyte’s new strategy focusing on original IP. We can’t wait to have the game released on the PlayStation® Network and PC,” said Lauri Hyvarinen, CEO of Frozenbyte, and he continued: “Nobilis has been a great partner to us all these years and we look forward to combining our efforts even more closely to make a great game!”

Official website: http://trine-thegame.com/

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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