PS3 firmware 2.50 + PSP 5.00 drop today

One of the joys of living in Australia, is that we’re actually living some hours in the future. Apart from getting GTAIV a little early, it also means that most dates mentioned on the internet don’t exactly apply to us.

Having said that, PS3 firmware 2.50 and PSP firmware 5.00 are ready to power up your systems on October 15, better celebrated as today.

The semi-official blog ThreeSpeech have announced the news, and have also listed a complete breakdown of what the updates can do for you – PS3 feature list included for your viewing pleasure, after the break.

  • Official wireless headset support – An on-screen indicator that shows volume, battery charge, and mute functions, as well as a HQ mode.
  • In-game screenshot capture tool (title dependant).
  • Trophy improvements – The in-game notification will now include the specific Trophy icon created by the developer, while more intuitive options for comparing Trophies with friends have been added, including an icon to represent each Trophy level.
  • Video – Video scene search functionality will provide thumbnails to help you find a particular scene in a video more easily.
  • Information Board – The Information Board will be able to include direct links to PlayStation Store.
  • Power save – PS3 owners will have the option to automatically shut-off their console or controllers after pre-selected periods of inactivity.
  • Flash 9 content becomes supported on the Internet Browser.
All in all it looks like a solid update with some appreciated additions, my interest is especially perked by the official headset options, and getting Flash 9 support is a pretty good score.

1 Response to “PS3 firmware 2.50 + PSP 5.00 drop today”

  1. 1 kevin
    October 16, 2008 at 9:02 AM

    yeah its good i like it

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


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