06
Oct
08

Wii’s interesting game – not planned for Australian release

As a non wii owner, I sometimes feel I’ve made a mistake by ignoring the console. This doesn’t happen often, mind you – usually it’s the latest released in one of Nintendo’s long lived first party franchises, the Mario and Zelda games that give me this feeling of regret. 

So it’s pretty strange that a 3rd party title (published by Sega, in fact) has even made a blip on my radar. The game I refer to is MadWorld, the brutal action game, with Sin City inspired graphics. I feel very vague calling it an ‘action game’, but I’m unable to discern a more description genre – even visiting the official website just confuses me more:

To give you an example from gameplay, we have a scene where you can pull a street sign from the ground and shove it into a enemy’s head. However, I thought that it is much more fun to stab someone with a sign that actually has some sort of meaning as opposed to a knife. We tried the idea out, and the reaction amongst the team was so positive, I knew this was the way to proceed.

It doesn’t make much sense, but it gets the point across that this isn’t your grandma’s wii game.

But all this information is probably useless to me, as MTV Multiplayer is reporting that countries with a history of weak stomaches and strong video game censorship may not see the game. Unfortunately Australia (along with Germany and Japan) have been tagged as the prudes. 

The official site notes that a Japanese release is currently undecided, so I guess time (and money) will tell if Sega will attempt to market MadWorld in other, more conservative regions.

 

via 1up.com

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1 Response to “Wii’s interesting game – not planned for Australian release”


  1. 1 Mark
    October 8, 2008 at 1:38 PM

    That looks pretty cool, almost noir-esque, I”ll have to buy it off fleabay to play on my sisters Wii.


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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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