02
Oct
08

New MGO Expansion – “MEME” Revealed

After nearly an entire 8 weeks of waiting (sic), detailed information of the new Metal Gear Online expansion has become available. A lot of information seems to be irradiating from this scan; now, I can’t speak Japanese, but the information seems simple enough. We have Liquid Ocelot and Mei Ling as playable characters and three interesting new maps.

There does seem to be little “official” information on all this, but evidently the three new maps are Silo Sunset (supposedly the very same from MPO), Forest Firefight and Winter Warehouse. The expansion is said to be playable at the upcoming Tokyo Game Show – but as of yet, a release date and price remains TBA.

Some who bought the previous GENE expansion were plagued with purchase troubles (I personally, was not one of them) and a lot of complaints on pricing were also raised. With this in mind it may be possible that Konami forgo the ‘MGO shop’ and make use of the PSN facilities (n.b. this is nothing more than speculation).

Although I am excited about this, I was looking forward to seeing Raiden or Vamp as playable characters… Maybe next time. In addition to the information that has been revealed, nobody seems to have any knowledge of what new skills and/or gameplay updates will be available.

 

Here’s another source.

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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