You’ve never seen a bartop arcade like this.

Okay, now this is just too awesome. It’s an idea that I’m sure every arcade builder, myself included, has toyed around with – but it took brave byoac forum member Burke LaShell to achieve Nirvana and create this perfect, simple and stylish Bar Arcade machine.

A pitfall when creating arcade machines is the urge to create as much from scratch as possible, and over complicate things. This often leads to messy and uneven workmanship and a less than perfect appearance. Burke’s MAME Bar avoids the pitfall by taking a stealth approach to arcade design – if Burke didn’t want you to know there was an arcade machine in his bar, you wouldn’t. 

Although the touchscreen jukebox framed and hanging on the wall may be a small hint that this isn’t just any other bar room.

byoac via hackaday


2 Responses to “You’ve never seen a bartop arcade like this.”

  1. September 26, 2008 at 10:27 AM

    you may not have many people that come and read this but this is my second fav. website i come for ps3 news 🙂

    keep it up man get the word out too 🙂

  2. September 26, 2008 at 10:53 AM

    Thanks dude,I think I have a good thing going – cover PS3 news that interests me, but also sprinkle in some stuff about my other interests, and maybe introduce some people to things they wouldn’t normally see.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


September 2008
    Oct »

%d bloggers like this: