18
Sep
08

Microsoft killed xbox, purely financial decission

How would PS3 owners feel if Sony decided the Playstation 3 wasn’t profitable – and pulled the plug on it’s production? Not great, but that’s exactly Microsoft’s strategy with the original xbox, according to Peter Moore. Blaming the inclusion of a HDD for xbox’s failure, Moore explains it was a purely financial decision to kill support for the xbox…

The hard drive in every Xbox killed us; we we’re still selling it at $199 and the hard drive was like $70. That’s why we prematurely left the original Xbox, because the more we were selling – there was still great demand – it was killing us, and there was no way to bring the price down.

Granted, back when the Xbox was released the price of HDD space was far higher compared to what we have today. Having said that, the absense of a HDD in all 360’s still baffles me – Microsoft as much as anyone should know that in the years between last generation and this, the price of space has dropped and the content people want is of a greater size and quality.

Well it looks like Microsoft are happy with the 360’s financial performance, so don’t worry about not getting your hands on a replacement system, if ever you need one.  

 

Source, via Gamasutra

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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