id’s Rage, technical complexity may rule out large scale mods

id have always had a respect for their fans. It shows not just in their games, but in the very mod friendly game engines they create – and release to the community further down the track. 

Although id’s attitude towards the mod communities that support its games is as favourable as always, the ability to create large scale mods with the Rage engine may be severely crippled.

Rage’s use of complex megatextures will limit what the casual modder is capable of achieving. Instead of storing each texture as it’s own file, Rage stores all textures as one massive file, and streams from it as necessary. Large amounts of processing power are required to prep these files for use, putting them out reach of the home PC. 

But the news isn’t all bad, Rage creative director Tim Willits envisions smaller, more gameplay orientated content capable of fitting into the existing world of Rage can be created by fans, and the tools available will be far easier to use than anything id have supplied in the past. 

Good to see that mod support hasn’t really been killed, but I’ll be interested to see what effect this news has on the mod community.


From Gamasutra


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Playing on Playstation 3

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September 2008
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