18
Sep
08

id’s Rage, technical complexity may rule out large scale mods

id have always had a respect for their fans. It shows not just in their games, but in the very mod friendly game engines they create – and release to the community further down the track. 

Although id’s attitude towards the mod communities that support its games is as favourable as always, the ability to create large scale mods with the Rage engine may be severely crippled.

Rage’s use of complex megatextures will limit what the casual modder is capable of achieving. Instead of storing each texture as it’s own file, Rage stores all textures as one massive file, and streams from it as necessary. Large amounts of processing power are required to prep these files for use, putting them out reach of the home PC. 

But the news isn’t all bad, Rage creative director Tim Willits envisions smaller, more gameplay orientated content capable of fitting into the existing world of Rage can be created by fans, and the tools available will be far easier to use than anything id have supplied in the past. 

Good to see that mod support hasn’t really been killed, but I’ll be interested to see what effect this news has on the mod community.

 

From Gamasutra

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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