Fallout 3 can be completed in 75 minutes

Fallout 3 may still be over a month away from gracing store shelves, but that hasn’t stopped Bethesda from setting the first speedrun record for the game.

Apparently a bit of a tradition when a game nears completion, the internal speedrun contest was cleaned up by Bethesda QA tester Sam ‘I Am’ Bernstein, and his prize – a pie of his choosing. A prize well earned.

But for those concerned that this spells the end to fantasies of exploring vast, empty, compelling wasteland – put those fears to rest.

I’ve been the QA Speedrun guy for the past 2 and a half months or so. So if you take into account I played the entire Main Quest about 3 times a week, plus a plethora of times before I became the Speedrunner, I can confidently say I’ve played all of Main Quest somewhere around 50 times if not more. After that many playthroughs, you tend to find more and more shortcuts and different strategies that work to your advantage for what you need to do.

So in that context 75 minutes is a pretty long time. I can’t think of any other game that would take much longer to complete, you know, after playing it start to finish 50 or more times.


0 Responses to “Fallout 3 can be completed in 75 minutes”

  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


September 2008
    Oct »

%d bloggers like this: