17
Sep
08

Halo Wars, Looks like something I’d be interested in.

If I had a system to play it. Looking through this concept art collection, I see some stuff that would make for a rad RTS. Aliens with little glowy sword things that can jab a man to death? Awesome. Err.. guys in armour.. Okay, I admit that little stabber dooby is all I know about Halo, but I know that aliens generally make for killer RTS games. 

I haven’t previously taken much notice to Halo Wars, but the concept art xbox360fanboy unearthed really pulled the right strings with me.

xbox360fanboy do a good summary of who I’ve come to know as apehalodude.png…

Brutes, for the three of you unfamiliar with Halo, are huge, muscular, gorilla-like soldiers with the kind of grim determination usually reserved for freight trains. The Brute uniform in Halo Wars — which takes place before the firstHalo — looks decidedly different than the uniforms in any of theHalo games. Our heads are filled with all of the nerdy reasons for — and implications of — the differences. We won’t jump down that rabbit hole just now (though we hope Ensemble gives us a few hints).

Cool, understand most of that. Maybe I’ll be surprised and find there is actually a story behind Halo.

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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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