Playstation 3 Fallout 3 Survival Edition SOLD OUT

I’m sure the majority of Playstation 3 users will survive, they’ll just find themselves slightly less prepared for their upcoming stint in the post-apocalyptic environment of Fallout 3.

PS3fanboy have dropped the news that Amazon.com, the only distributor with the exclusive Survival Edition of the game, have completely sold out of the PS3 flavour of the package (at time of writing they are displaying the items status as Currently unavailable).

Containing all the ingredients of the Collector’s Edition, with the inclusion of a replica PIP-Boy 3000 (with the functionality of a clock!), the Survival Edition is the bookend of the available versions.

For the record, Amazon does not disclose the number of units ordered, but it’s clear Playstation 3 users are as ready as any to dive into the world of Fallout 3.


Amazon.com via PS3fanboy.com


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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

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Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.


September 2008
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