10
Sep
08

indie game, Aether

I’m not sure I’ve ever heard indie music, really. By the time those vibrations get to me, they’ve resonated through so many heads that someone in a suit must be making money from them.

Aether is an indie game. It’s free, it’s easily accessible and you have a real feeling of insight into the creators’ minds.

The story evolves around a boy with feelings of alienation. As he journeys across the universe (with the help of his pet monster), he discovers he isn’t alone in feeling alone.

Its amazingly presented, and a great experience to play.

But for me, it’s the gameplay mechanics that set it apart from the crowd. After a brief outline of the controls, it’s up to the player to determine how to overcome the game’s puzzles.

The controls are simple and intuitive – shoot out the monsters elasticised tongue to grab onto clouds and planets and slingshot yourself to the next platform.

It’s a prime example of ‘games as art’ and a great model of the game where the goal is to discover the goal.

Unfortunately it’s this nonlinear approach to puzzle solving that may hold it back. It’s solidly an ‘art game’, but you really need to think like a gamer to solve many of the puzzles.

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3 Responses to “indie game, Aether”


  1. 1 The Trizy Third
    September 13, 2008 at 6:07 AM

    I like that game.
    It seems like a modern point-and-click adventure game to me.

  2. 2 Tyler Miller
    September 16, 2008 at 11:38 AM

    Such a chill game. I actually let it run in another tab while I wrote a post and just enjoyed the music. Playing it was fun too. Did you just start this site? Cuz I love the theme!
    -Cheers

  3. September 16, 2008 at 11:41 AM

    Thanks for the comments guys, glad you found it a fun game.
    Tyler, yeah I only started last week, this was actually my first post – glad you like the site so far!


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Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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