Posts Tagged ‘Little Big Planet

17
Oct
08

LittleBigRipoff? Sony can sell your user content

I may be reading too deep into this, but I’m a little concerned none the less.

Sony have recently made changes to their PSN terms of use, notably adding terms and conditions for user generated content. No doubt, this is a legal precaution leading up to the release of LittleBigPlanet, obviously there needs to be guidelines to allow Sony to define and take action again inappropriate content.

But what really got my attention were some of the rights Sony have concerning your generated content…

You also authorise us [Sony] and our affiliated companies, without payment to you, to license, sell and otherwise commercially exploit your User Material

Continue reading ‘LittleBigRipoff? Sony can sell your user content’

19
Sep
08

LittleBigPlanet – Full Trophy List Revealed

So I’m getting pretty anxious as LittleBigPlanet gets closer to a release date, and I’m beginning to think Fallout 3 should be sweating a little too – I only approve expenditure for one video game each payday.

I’m sure you’re not here to listen to my inner turmoil, here is something you are probably a little more into – The complete trophy list for LittleBigPlanet, and let me tell you, it’s a good thing this game looks so addictive because some of these trophies look like they’ll take a nice chunk of time to achieve.

There are 48 trophies in all,

Bronze Trophies

  • The Gardens – Complete all levels in The Gardens
  • The Savannah – Complete all levels in The Savannah
  • The Wedding – Complete all levels in The Wedding
  • The Canyon – Complete all levels in The Canyon
  • The Metropolis – Complete all levels in The Metropolis
  • The Islands – Complete all levels in The Islands
  • The Temples – Complete all levels in The Temples
  • Expert Creator – Complete all levels in the tutorials
  • Artist – Place a sticker
  • Homemaker – Place 10 stickers or decorations in your pod
  • Fashion Sense – Choose a costume for your sackperson with at least one item on your head, at least one item on your body, and a material
  • Forager – Collect 25% of the prize bubbles on the story levels
  • Sticky Fingers – Collect 50% of the prize bubbles on the story levels
  • Treasure Hunter – Collect 75% of the prize bubbles on the story levels
  • 2X Multiplier! – Get a 2X Multiplier
  • 8X Multiplier! – Get a 8X Multiplier
  • Incredible Speed! – Travel at incredible speed
  • Incredible Height! – Travel to an incredible height
  • Friendly – Complete a level with more than one player
  • Party Person – Complete a level online with 3 other players who are on your friends list
  • Socialite – Complete a level online with 3 other players who are not on your friends list
  • Top of the Class – Win a 4-player game
  • Traveler – Complete a community level
  • FIRST! – Be among the first 10 people to complete a community level
  • Opinionated – Tag a community level
  • Neighborhood – Watch Heart 5 community levels
  • Networking – Heart 3 authors
  • Talkative – Post a comment on a community level
  • Creator – Build and save a level with the thermometer more than 30% full
  • Team Creator – Build and save a level with more than one player with the thermometer more than 30% full
  • Publisher – Publish a level
  • Look What I Made! – A level you published was played by 5 or more people
  • (Hidden) Trendsetter – Place a sticker or a decoration on another player’s sackperson
  • (Hidden) Cranium Collector – Kill 100 Creatures across all levels
  • (Hidden) Secret Stickerist – Unlock the race in First Steps
  • (Hidden) Sackbird – Spend 8 seconds or more in the air
Silver and Gold trophies after the break.



Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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