So, you want to know about me?

Okay. My name is Dean Longmore and at present reside in sunny Brisbane, Australia.

I hold a Cert IV in Information Technology and my occupational goal is to work in the video game industry, in game design and production.

I currently work for technical writing firm DS Techwrite, we’re a small company which means I get to cover a lot of roles outside standard IT work. I enjoy it, and I’m glad I’ve had the opportunity to learn and exercise technical documentation skills; it’s actually pretty cool to code a program and create quality documentation to partner it.

 I code as a hobby and am currently a student of the web, teaching myself .net languages. I also spend my time modding with a Doom source engine called EDGE, I like to work with antiquated or limited technology, I enjoy the challenge of pushing the boundaries.

 

 I’m a Playstation 3 owner and home consoles are my primary gaming interest. Despite owning only Sony consoles (I have of course owned Nintendo handhelds) since their computer entertainment debut (with the exception of swapping my PS1 for a N64 after I got my first PS2), I attempt to not act like a fanboy. I always try to look at things with a neutral, non bias open mind; I’ve got a good eye for the pro’s and con’s of a situation.. but sometimes the fanboy still manages to escape.

 

 If you’d like to contact me, drop me an email on
dean.longmore@gmail.com



Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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