So given that I haven’t slept in 36 hours, I’m going to keep this brief.
The game, proof of concept, prototype or whatever you are determined to call it, is now ready for consumption.
You can download if for windows by clicking right here, or download it for mac by clicking over here instead.
Anyway, I’m starting to shake uncontrollably, so I’ll wrap this up with just a couple of points.
I’m pleased with my progress over the week, although there were a lot of issues I encountered that gave me trouble and a few things I would definitely try to approach differently.
The game that you will play differs in a lot of ways from the originally pitch – on day 5 it became fairly obvious that the requirements I had outlined weren’t entirely feasible given the timeframe (and some unexpected complications), so something had to change.
The game is simpler and more puzzle based than initially pitched, but I think it works quiet well and seems like a concept that with some more time and energy, could have legs. If one thing disappoints me it is that I didn’t evaluate my position and make this change in direction earlier. I could have given myself more time for content creation, and maybe an opportunity to explore a little more of the territory opened up by the new direction.
That’s all for now, but I’d love to hear thoughts from anyone who decides to click the link, and tomorrow I should have a post mortem together where I’ll detail what went right and what went wrong, and give some insight as to where I would like to take the concept, if I ever were to decide to expand on it.
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