Well I didn’t expect Resistance 2 to hook me as deep as it has, and I certainly didn’t expect Cooperative to be the reason why.
I’m (usually) a social being, and quiet often have friends over. Sometimes we play Playstation, which explains my initial infatuation with Warhawk – four players online equals instant awesome. But even that has its limitations. The issue has mostly resolved itself now, but apparently playing competitive online when you don’t own the game, or even the console isn’t real fun; It’s not fun to listen to your friends bitch about being owned either.
Okay, I can see your pessimistic internet mind ticking, I know what your thinking; but my friends aren’t noobs, they’re all skilled enough to enjoy their gametime.
Well that’s valid; but what usually happens when friends come around? Drinking and other activities that may slow your reaction times, skew your perception and basically fuck up your form.
It’s not da vinci code shit, but R2 and it’s cooperative mode is an elegant solution to this, I’m sure, widespread problem.
Like any cooperative game there is strategy to be had, but it’s importance is really up to you; it’s very possible to just shoot at big things and let the experience end there. Of course this approach is best played at low levels with people lacking a means to verbally abuse you. But either way, the majority of my gaming time is dedicated to R2’s cooperative; it’s nice to accommodate my friends who don’t want to die in quick succession, and it’s a fun way to rack up XP.
The unfortunate thing about playing cooperative with a friend is that the few flaws Resistance has are exposed.
Firstly, experience points earned by player 2 are cleared when the game is exited. With XP comes level ups, and with level ups comes new weapons and abilities. For example, the damage soaking soldier’s primary weapon is a fast firing minigun with a two second wind up delay. This gun, although excellent for taking down the (many) big enemies cooperative will throw at you, is useless against the fast moving grims who employ rush tactics. In fact, the minigun is useless against any melee enemy. To counter this, the soldier gains a secondary weapon, the shotgun, when they reach level 2. It’s not a long wait – you’ll likely earn the experience required in one instance – but having to resume from level 1 (and without the shotgun) each time the game is restarted does get frustrating. It is something I can live with, but considering player stats are saved locally, is it too much to ask second player stats could get the same treatment?
Secondly, the splitscreen mode Insomniac have employed is best described as gimped. Resistance has support for a second player in both cooperative and competitive modes, but entering a game in such a way renders the screen at 4:3 leaving thick black bars either side of the picture, quantifying the difference in size between a HD and SD screen; the difference between the screen I paid for, and the screen I’m currently using.