Archive for October 30th, 2008

30
Oct
08

Australian R18+ classification talks canned

In Australia, we have a little problem with video game censorship. Any games that aren’t suitable for people over the age of 18 can’t be released in the country, which is a bit odd considering the average age of the Australian gamer is 30. The good news is that a solution is simple, by introducing an R18+ classification Australian adults will be able to play video games designed for them, a privelage most of the world currently enjoy.

The ball is rolling and it seems work is being done to fill this hole in Australian classification law – but like everything political there is a process that must be followed. I’m sure there is much more to it, but for simplicities sake I’ll condense it to this – the state and territory Attorney Generals must get together, create a pros and cons list (read: discussion paper) and vote unanimously in favour of introducing an R18 classification rating for video games.

Don’t worry that the Attorney Generals are ill-informed and believe the same rubbish that others may spew, before they make such a decision they look deeply into research, statistics and whatever else can assist them in making an accurate and correct decision for all Australians. In addition to this, members of the Australian public will be invited to comment on the issue giving the Attorney Generals some live feedback on what is going on in our hearts and minds, and with the Interactive Australia 2009 report containing survey data showing that a majority of Australian’s (91%, in fact) are in favour of an R18+ classification for games –  it’s beginning to look like this slow, long winded process may soon come to an end.

The bad news is that the process required to correct this problem is itself a little flawed, and can be manipulated in some rather alarming ways. 

Enter Michael Atkinson, Attorney General for South Australia.

Continue reading ‘Australian R18+ classification talks canned’

30
Oct
08

Fallout 3 street date broken, finally!

So it might not be as big a score as getting your hands on LBP a few weeks early, but if you happen to have the afternoon off work and would like to start your post apocalyptic journey sooner (today) rather than later (tomorrow), it might be less hassle than expected. 

Although the official release date is hard coded at 31/10/08, lucky reader Mark has managed to get his hands on his copy today. Although they didn’t have stock on shelves, JB Kedron were happy enough to hand a copy over – I guess the massive embargo, as one JB staff member put it, hasn’t convinced everyone.

EB Games, staying true to their formula have declined to sell the game early or at a reasonable price, and are asking $119 as apose to JB’s $89.

Gametraders Chermside (and assumably other stores) have the game in stock and on shelves today, also priced at $89.

So there you have it, if anyone needs to get a copy a day early you do have options.




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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