Archive for September 29th, 2008

29
Sep
08

My weekend in gaming + special bonus; My views on DRM!

Finally I got my hands on some fresh gamage, my gaming habits have felt pretty stale over the last few weeks. We have been in the midst of a drought, one that is either about to end or has just depending on your view – but my latest game has been forged in a different fire. I am speaking about Galactic Civilizations 2 and it’s expansion packs, I recently purchased the bundle as a download from the GalCiv2 website.  

I’ve been following Tom Francis’ GalCiv2 diary and his rendition of the game sold it to me. Massive sized galaxies, no requirement of warfare – both things I have been looking for in a game, I’ve been looking to find a strategy game where I can focus on management rather than warfare – for some reason I can never manage to play Civ 4 that way. 

First, the prelude. Before even playing the game, I had to purchase and download it. This is a process pretty new to me, but getting access to GalCiv2 and it’s expansion packs is the easiest thing I’ve done in a long time.

Although my initial reaction was one a little less excited about the process.

Continue reading ‘My weekend in gaming + special bonus; My views on DRM!’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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