Archive for September 23rd, 2008

23
Sep
08

Digital Distribution Defacto – Sooner rather than later?

We all know Digital Distribution is the way of the future. The question is, and remains, just how far in the future will it be before we move away from retail and purchase the majority of our content from the digital realm?

Most of us realise the notion of widespread adoption is, at the very least, a console generation off. It would be a very bold prediction to make that any next, next gen system would discard the optical drive in favour of larger internal storage space and a download only approach to getting content onto the console. Limiting your install base to users with a fast, uncapped internet connection is something you’ll want to think long and hard about before even considering – games require far more space this generation than they did in the last, and this continuing trend of jamming as much content onto the media as possible could certainly hold back the interest in digital distribution. Although personally, I’d argue that in a DD world, the download size of a game would be a competitive factor – the same as graphic quality and game length are today.

A strong argument against the widespread adoption of digital distribution is that gamers enjoy the experience of making a retail purchase. For many, going to the store, looking at the games and being in that environment is an enjoyable experience. But if the booming casual market continues to grow, video game boutiques may become a less appealing place for hardcore gamers.

Continue reading ‘Digital Distribution Defacto – Sooner rather than later?’

23
Sep
08

Rock Band priced, dated for Australia

Better late than never – looks like it’s a notion EA subscribes to, as the Australian release of Rock Band has been confirmed, dated and priced.

Australian’s can rock out from November 7 and at actually reasonable price of $250 for the game and instrument pack (pricing of the other bundles after the jump) – but don’t blow your budget there, and with the promise of over 200 songs available for download for xbox and PS3 users it looks like most of the existing Rock Band DLC will be coming our way at launch.

Continue reading ‘Rock Band priced, dated for Australia’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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