Archive for September 22nd, 2008

22
Sep
08

My weekend in gaming – Doing it wrong edition.

I probably put more time into playing fetch with the dogs over the weekend than I did playing technology actually invented after the dawn of man. I feel a bit Amish, and I feel a bit guilty, I mean, we’re the dominant species on this planet, we’ve created numerous technological and scientific wonders and I’m throwing a tennis ball around? That’s like refusing keyhole surgery and using a sharpened stone instead.

I guess the positive is I can expend more detail on the gaming I managed to squeeze in, without worrying that I’ll bore everyone too much.

It wasn’t until mid way through Saturday afternoon that I even remembered COD4 was on a double XP weekend, so I dropped the game disk in and played a round. I got my double XP, my team won and I came out on top, all pretty standard stuff. 

But here is where things went a little differently. Picking up COD4 after having not played for a while (I’d loaned my copy away), and becoming MVP on your first game back is usually a good moral boost, it’s a nice feeling to know you’ve still got it even without practice. But that’s not the feeling I received. 

In fact, it solidified the fact that I had nothing to gain by playing COD4. I’m not claiming to be the worlds greatest player, but the challenge wasn’t really there. I understood the game, and everything I did was just routine.

Continue reading ‘My weekend in gaming – Doing it wrong edition.’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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