Archive for September 18th, 2008

18
Sep
08

Life with Playstation now live – for real this time

While a lucky few were able to get their hands on it late last night, it looked like the rest of us would have to wait.

Well wait no longer masses, as Life with Playstation in finally available for reals – the official website is here.

PS3fanboy has instructions how to access the application…

Simply go to Network -> Folding@Home. You’ll be prompted to download two update files. Once you’re done, Folding@Home will be replaced on your XMB with Life With PlayStation.

It’s here to stay now. The application includes Folding@Home’s functionality, with an extra suit of news and weather info for you to plug into.

18
Sep
08

Fallout 3 can be completed in 75 minutes

Fallout 3 may still be over a month away from gracing store shelves, but that hasn’t stopped Bethesda from setting the first speedrun record for the game.

Apparently a bit of a tradition when a game nears completion, the internal speedrun contest was cleaned up by Bethesda QA tester Sam ‘I Am’ Bernstein, and his prize – a pie of his choosing. A prize well earned.

Continue reading ‘Fallout 3 can be completed in 75 minutes’

18
Sep
08

Microsoft killed xbox, purely financial decission

How would PS3 owners feel if Sony decided the Playstation 3 wasn’t profitable – and pulled the plug on it’s production? Not great, but that’s exactly Microsoft’s strategy with the original xbox, according to Peter Moore. Blaming the inclusion of a HDD for xbox’s failure, Moore explains it was a purely financial decision to kill support for the xbox…

The hard drive in every Xbox killed us; we we’re still selling it at $199 and the hard drive was like $70. That’s why we prematurely left the original Xbox, because the more we were selling – there was still great demand – it was killing us, and there was no way to bring the price down.

Continue reading ‘Microsoft killed xbox, purely financial decission’

18
Sep
08

id’s Rage, technical complexity may rule out large scale mods

id have always had a respect for their fans. It shows not just in their games, but in the very mod friendly game engines they create – and release to the community further down the track. 

Although id’s attitude towards the mod communities that support its games is as favourable as always, the ability to create large scale mods with the Rage engine may be severely crippled.

Rage’s use of complex megatextures will limit what the casual modder is capable of achieving. Instead of storing each texture as it’s own file, Rage stores all textures as one massive file, and streams from it as necessary. Large amounts of processing power are required to prep these files for use, putting them out reach of the home PC. 

Continue reading ‘id’s Rage, technical complexity may rule out large scale mods’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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