Archive for September 11th, 2008

11
Sep
08

Med-X: Safe for Australian consumption

First it was refused classification. Then it was modified and resubmitted, and finally accepted. Fallout 3 had a rocky ride toward legal sale in Australia, and that ride didn’t get any easier when the news dropped that the Australian edit of Fallout 3 would in fact be the only edition – The edits made to negotiate our tricky classification board would be forced on gamers globally.

But don’t fret, according to Pete Hines (VP of Public Relations & Marketing for Bethesda), it seems our worst fears of game experience alterations haven’t been realised, just yet…

Continue reading ‘Med-X: Safe for Australian consumption’

11
Sep
08

Yawn, yawn, yawn

I have my suspicions. About a lot of things. But right now, specifically, I suspect that next year’s (this year’s?) Triple J Hottest 100 will be dog balls. Don’t get me wrong, I’m sure they’ll find 100 songs to play, I just can’t think of any real heavy hitters. On the day I might have enough beer in my tummy for Black and Gold to make lyrical sense, and I’ve kissed a girl and liked it, but can I really be expected to listen to that kind of crap for hours?

Continue reading ‘Yawn, yawn, yawn’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
____________________

Pages

 

September 2008
M T W T F S S
    Oct »
1234567
891011121314
15161718192021
22232425262728
2930