Archive for September 10th, 2008

10
Sep
08

Australian Film insider has no love for Video Game Industry

This article got my attention. Entitled ‘Stop Whinging’, the article covers iTWire.com’s dialog with an Australian film industry ‘insider’ on the topic of Australian video game developers’ campaigning for similar tax cuts that film studios receive.

The insider doesn’t seem to hold the Australian video game industry in high regard…

The problem with the games industry in this country is that it is full of many small studios that should be left on their own to see who survives.

Continue reading ‘Australian Film insider has no love for Video Game Industry’

10
Sep
08

indie game, Aether

I’m not sure I’ve ever heard indie music, really. By the time those vibrations get to me, they’ve resonated through so many heads that someone in a suit must be making money from them.

Aether is an indie game. It’s free, it’s easily accessible and you have a real feeling of insight into the creators’ minds.

The story evolves around a boy with feelings of alienation. As he journeys across the universe (with the help of his pet monster), he discovers he isn’t alone in feeling alone.

Its amazingly presented, and a great experience to play.

But for me, it’s the gameplay mechanics that set it apart from the crowd. After a brief outline of the controls, it’s up to the player to determine how to overcome the game’s puzzles.

Continue reading ‘indie game, Aether’




Playing on Playstation 3

Red Dead Revolver - I paid about $1000 for my launch model PS3, so I guess it's time I get some use out of that emotion chip crammed inside. I remember Red Dead Revolver looking rather good when it was released, and despite the low resolution and odd blurring (that I attribute to playing on a HD set) the game holds up well. It looks good despite these graphical limitations because the art direction is so precise and awesome. And it isn't just the art direction, the music, dialogue and set design (for some reason, set seems a more fitting word than level) all work in tandem to recreate an iconic Wild West atmosphere. Red Dead Revolver doesn’t aim to recreate life in the Wild West, it allows our imagination to take over and populates the locale with legendary men and their legendary stories.

Playing on iPhone

edge - Well I never thought I'd consider playing a game on iPhone as actually gaming, but edge has turned me around. The game is built for the iPhone. Sure, it could be ported, but the elegance of what has been created is astounding, it boggles the mind and makes me wonder what amazing gems we'd receive if current gen consoles weren't clones of eachother.

Playing on PC

Sins of a Solar Empire, Demigod, Generals - Zero Hour - It may be a temporary effect as I slowly reintroduce the PC into my gaming diet, but it seems every title I’m excited to play on the platform is either a strategy game, or a cheap indie game. PC gaming isn’t dead, it’s just restricted to titles that require complex input or a pointing device, and games that couldn't be developed or distributed on other platforms. I guess that’s part of the reason the AppStore is so far a success, there were a lot of indie devs stuck on PC for lack of a better alternative.
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